I must amend a previous comment I made. Back on episode 47 I claimed Redemption only featured the Giovanni by way of the Cappadocians, but this is incorrect – I had completely forgotten the quest line that involved the Giovanni and had you run through a warehouse they controlled in modern-day New York. They are represented in-game pretty much exactly as Cappadocians (in modern suits instead of monk cassocks), despite the fact that in the real game, the Giovanni have replaced the old Cappadocian discipline of Mortis with their own blood-powered Necromancy (the primary difference is that Mortis involves bodies, and Necromancy involves spirits).
By this point, I think I have probably discussed Redemption so much in these commentaries that I have ruined any suspense for a potential future Let’s Play of it.
There are several points in this game where characters make comments that could be taken as meta-commentary rather than in-game comments. The Malkavian dialogue is full of them (Malks will sometimes make references to playing a game, or a person playing them), and Rosa, the thin-blood mystic from the beach, will tell you “it doesn’t matter whether you win the game; it’s if you bought it”. And Beckett’s line here about “where’s the fun without the complications?” can be read as a meta-commentary on video games: there could have been a straight-forward advancement at this point, but because video games there instead has to be an abduction and rescue.
If you ask me, this is an impulse that video games need to desperately get over. Imagine the average video game turned into another medium; even if you removed the hours upon hours of gameplay that involves defeating the same enemies/obstacles over and over, you’d still end up with a ridiculously convoluted plot where things are constantly going wrong and require fixing (by the protagonists). Instead of any sort of logical progression of story, there would just be a montage of problems and resolutions, over and over again. In most cases, it gets quite excessive.