Each of the city hubs has at least one place where random passers-by will occasionally wander off by themselves, making them easy snacks. It seems to me, however, that the scripting has been changed slightly from the vanilla here, because there seems to be far more “solitary” wandering in Exetera’s play than in all mine.
You don’t need complete isolation to safely feed, though; most times, if someone as at the “end” of a street (by one of those tunnels we can’t pass through) and no one is particularly nearby or facing you, they can be fairly easily fed upon. Because they don’t scream or make much fuss, idle observers probably write it off as PDA.
Exetera’s “smoke puff” looks, upon viewing the HD video (our feed is lower quality while recording), to be nothing more than a graphical artefact, not something intended to be actually part of the game world.
I’m desperately trying to avoid discussing things about the end game (and my theories about the end game) because I want to save it for when we’re actually AT the end game. I have reasons for my theories and there are events in the game to lend them support, but I don’t want to jump the gun on them too much. Especially in regards to Strauss, we will actually see the scene that I think lends the most credence to him not being an immensely powerful vampire (certainly not of a power level that makes him beyond “peer” of the PC), and so I’d like to save discussion of that until then.
In the tabletop, a vampire cannot roll more dice to avoid a frenzy than they currently have in their blood pool – and being hungry (in the presence of blood) is a trigger for frenzy. Completely running out of blood when near a potential source is a sure way to frenzy. (Well, sort of. In the tabletop, there is a second pool of points characters have – Willpower – that can be spent on things such as avoiding dementations or getting automatic successes on rolls. Willpower can be spent to prevent frenzy even when out of blood.)
Incidentally, Malkavians don’t actually call VV “Velvet”, “VV”, or “Ms. Velour”. They call her “Doll”, “Dolly”, or “Talking Doll”. VV takes those in stride, however, and apparently hears (or treats) them as their actual-name equivalent (both lists are in the same order here). If a Malkavian calls her “Dolly” when she’s at Velvet level, she corrects them to Velvet.
A vampire war would go very poorly for vampires. There are 100,000 humans for every one vampire, and even Antediluvians can be killed. At this point in the classic World of Darkness metaplot, one Antediluvian (Zapathasura, the Ravnos clan leader (the one clan never mentioned in either this or the other VTM video game, Redemption)) has already been killed, through a combination of Technocratic technomagic and the efforts of powerful Kuei-Jin. The aftermath wreaked horrible destruction on the supernatural world, setting of a cascading chain of Apocalyptic events in each supernatural circle.
The Technocracy would be on humanity’s side in any war with the supernaturals (their chosen paradigm is the one that the Masses have embraced; by the standards of the Mage setting, they’ve basically already won their war with the Magickal Traditions), and freed of the shackles of secrecy, they would quickly dominate the battlefield. They might not destroy everything supernatural, but they would be able to drive them away at the very least.
You know, you don’t seem to have a lot of blood there. You should do something about that.
Fun fact about feeding in Santa Monica – as long as the police don’t see you, punching a dude in the face is not a criminal or masquerade violation. It does, however, tend to make the dude run away, often into the Parking Garage of No Witnesses.
“It’s not a crime if you don’t get caught.”