Ah, regional dialects. Such fun. I’ve always been particular fond of the Soda/Pop/Coke divide in this country. Oddly enough, I live in a one of the few places that uses “Coke” generically that is not the South. If you notice that big yellow blotch in New Mexico, I live in the bright red rectangle immediately below it. (The yellow blotch is the county dominated by our largest suburb, Rio Rancho, which hates it when we call it a suburb (which it is.)) I have no idea what “other” the counties around mine use; maybe “soda pop”?
Skelter will say just “Nam” (pronounced with a long, not short, a, like the country itself) when you ask him about Damsel, saying that she reminds him of the hippies he dealt with during the conflict. Since Los Angeles is not in the Northeast, this does nothing but prove that Brandon lives in a crazy part of the country.
The beating we took from Brother Canker would be completely expected under tabletop rules; by the tabletop rules, there are three stages of damage – bashing, lethal, and aggravated. Bashing is caused by blunt weapons, and also by bullets (largely for convenience); anyone can soak bashing damage. Lethal damage is caused by cutting and piercing attacks; depending on your preference, lethal can either only be soaked by supernatural toughness (being a Werewolf/Vampire, or using Magick if a Mage) or can be soaked by anyone, but at a higher difficulty for mortals (which includes Mages without magical fortification). Aggravated damage is caused by fire and supernatural sources; normally, only Werewolves are able to soak aggravated damage (unless it is silver), though Mages can use magic and Vampires the Fortitude Discipline to soak aggravated wounds.
Potence is considered supernatural strength, and thus the damage is aggravated. As we do not have Fortitude (only Ventrue and Gangrel get it in this game), we cannot soak the damage at all and thus take full damage from every attack that lands. This leads to rapid death, as you see.